Fast Ray-Tetrahedron Intersection Using Plucker Coordinates

نویسندگان

  • Nikos Platis
  • Theoharis Theoharis
چکیده

We present an algorithm for ray–tetrahedron intersection. The algorithm uses Plücker coordinates to represent the ray and the edges of the tetrahedron and employs a robust and efficient test to determine the intersection. The algorithm is highly optimized and provides a significant performance increase over related algorithms.

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عنوان ژورنال:
  • J. Graphics, GPU, & Game Tools

دوره 8  شماره 

صفحات  -

تاریخ انتشار 2003